# 3 Architect and Techniques

This paper proposes a more feasible technical architecture for the IAW world, based on the above IAW world building pipeline. The technical framework is divided into three layers: **Infinity Computing Layer, Middleware Layer, and Machine Agent Layer.**

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The **Infinity Computing Layer** aims to build an open commuting network, including smart contracts and cloud gaming streaming technology, to achieve a dynamic, secure, and reliable large-scale computing network.

The **Middleware Layer** is divided into three core engines and one protocol. The game engine is mainly responsible for completing the game development module. The trusty engine aims to solve the integrity and privacy issues of computing. The AI engine is designed to provide Gen-AI and RL-AI capabilities. The token protocol is the most important one, which enables the entire agent ecosystem to achieve organic growth.

The **Machine Agent Layer** is a new concept in the IAW world, which is divided into three roles: player role, machine agent role, and AI agent role. In this system, players can interact with each other in real time, or delegate to machine agents and AI agents. The game can continue to evolve and develop even without player interaction.

The proposed technical architecture is feasible and can be used to build a large-scale, autonomous, and trust IAW world.
